Some of the original bosses see some changes too. You also end up fighting him in a one-on-one battle off the road. As a reckless thrill-seeker, Roche expresses that he enjoys engaging in battle with Cloud just as much as he loves riding his motorcycle. You first meet him as you ride on a motorcycle with Jessie to head to the Shinra warehouse, where you end up fighting against him on the road. As a 3rd Class member of Soldier, Roche has quite the big personality. Part 2 could be special if they take the best of this game, lose some bad ideas and possibly expand on the world to be a bit more open and interactive.The new section in chapter 4 which heavily features the members of Avalanche also introduces a new antagonist and boss fight. There's a lot of game here, even if some of the side content is very questionable. Expectations mostly met, though major lows throughout as well. I also personally liked the voiced acting in general, although Barret started to become super annoying "duh duh du du du du duuuur", etc Yeah, a 6 is fair. Other things I appreciated: the difficulty spikes, especially in hard with the last few bosses, the bike race segments, the amazing visuals in certain areas, e.g. Also, the ending is confusing, because the producers have decided to add in some timey wimey space time alt universe nonsense, which will hopefully make sense in 3 or 4 years when they get around to the next game but the story overall was easy to follow until the end part. That said, there are definitely a couple of areas that open out, with a few alleyways and the like, but it's not that open and not that interactive, either. For me, coming off the likes of Far Cry 5, some linearity was welcome this time. Which is fine for me, but some people seem to dislike linearity in game design these days. It's oddly mixed, suggesting they couldn't work something out ahead of launch, and left it as is. Contrast the average chapter 15 with its PS1 background with 16 for instance. There's also some issues where textures are not the same quality, or not loaded correctly. The reason the game isn't getting into the high 8's or 9's is because of its flaws, which are extreme to me. These just aren't it, and totally go against the main story, and highs elsewhere. I've played games with great side-quests.
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I'm not even against side-quests in principle. Most of the side stuff felt like would appeal to my 13 year old self, whereas the mostly engaging main story is for grown-ups. There's also a hapless side quest strand individual called 'Johnny' who turns up, and is a super annoying "Bro". or fetching music discs to make other cringe unhappy NPC's get up and be not-unhappy, just happy cringe NPC's. The terrible stuff are the fetch quests, repeating same areas multiple times back/forth, and talking with cringe or cheesy NPC's, be it a little girl looking for lost cats. In fact anything involving an arena battle type sim is fine by me too and some damn hard battles to grind toward the end of hard.
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I'm not talking about the VR missions, those were cool.
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Side quests? Terrible, absolutely a chore to do. But learning about everything the combat had to offer through the Materia acquired was a real pleasure. No presets or load out switching here unfortunately, it's all about swapping around those blobs, and remembering or knowing what you were in case you want things back again. Materia is key in hard mode.and having to switch it around on the fly is a requirement.
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Also the story was engaging to me, and found certain scenes even got some emotional response, which rarely happens in films or tv for me, let alone in video games. Music is excellent, cut scenes epic, the bosses mainly amazing, the characters and the combat, in spite of the inflexibility of managing Materia, was the most fun I've played in a long time. This review contains spoilers, click expand to view.įinally did the Platinum, and ready to give my thoughts on the game.